GeoBox 3D product lineup | 2024/9/18 | |||||
Description | Format converter | Passive 3D decoder | Passive 3D Processor | |||
Connectivity | G901/S901 (UHD, No warp) | UD101L (UHD, with Warp) | G902 (UHD, No warp) | G406s (WUXGA, No Warp) | UD102 (UHD, with warp) | G812 (WUXGA, with warp) |
Input Ports | HDMI 2.0 x3 | HDMI 2.0 x3 | HDMI 2.0 x5 | HDMI 2.0 x1 | HDMI 2.0 x6 | HDMI 2.0 x2 |
DP x 2 | DP x1 | DP x2 | DP x1, VGA x1 | |||
Support 3D input formats | ||||||
Side by Side | V | V | V | V | V | V |
Top/Bottom | V | V | V | V | V | V |
Frame packed (BlueRay) | V | V | V | V | V | V |
Frame Sequentiql (active 3D) | V | V | V | V | V | V |
Line by Line (Line interleaved) | V | V | V | V | ||
Dual Camera | V | V | V | V | ||
Output Ports | HDMI 2.0x1 | HDMI x 1 | HDMI 2.0x2 | HDMI 1.4x1 | HDMI x 2 | HDMI x 2 |
Support 3D output formats | Line by Line, Side by Side, top/Bottom, Frame sequential, RH/LH eye frame | Side by Side, top/Bottom, Frame sequential, RH/LH eye frame | Side by Side, top/Bottom, Frame sequential, RH/LH eye frame | RH/LH eye frame | Side by Side, Top/Bottom, Frame sequential, RH/LH eye frame | RH/LH eye frame |
Loop out | HDMI 2.0x1 | HDMI 2.0x1 | HDMI 2.0x1 | HDMI 2.0x1 | HDMI 2.0x2 | HDMI 2.0x1 |
Max. Input resolution | 4096x2160/60hz or 7680x2160/30hz (<600Mhz) | 4096x2160/60hz or 7680x2160/30hz (<600Mhz) | 4096x2160/60hz or 7680x2160/30hz (<600Mhz) | 4096x2160/60hz or 7680x120/30hz | 4096x2160/60hz or 7680x2160/30hz (<600Mhz) | 4096x2160/60hz or 7680x120/30hz |
Max. output resolution | Programmable output resolution up to 4k2k/60, 8k/2k/30 (600Mhz) and selectable refresh rate: 24/25/30/50/60/100/120Hz |
4096x2160@60hz | Programmable output resolution up to 4k2k/60, 8k/2k/30 (600Mhz) and selectable refresh rate: 24/25/30/50/60/100/120Hz |
1920x1200@60hz | 4096x2160@60hz | 1920x1200@60hz |
Max. output refresh rate | FHD 120Hz | Not selectable | FHD 120Hz | Not selectable | ||
Geometric Correction (Image stacking) | NO | YES | NO | NO | YES | YES |
3D function | 1. Passive 3D: Decode 3D input signal into RH/LH eye frame output for passive 3D display. | 1. Passive 3D: Decode 3D input signal into RH/LH eye frame output for passive 3D display. | 1. Passive 3D: Decode 3D input signal into RH/LH eye frame output for passive 3D display. | Passive 3D: Decode 3D input signal into RH/LH eye frame output for passive 3D display. | 1. Passive 3D: Decode 3D input signal into RH/LH eye frame output for passive 3D display. | Passive 3D: Decode 3D input signal into RH/LH eye frame output for passive 3D display. |
2. 3D format conversion: Convert 3D input signal into Line by LineSide by Side, Top/Bottom and frame sequential output signal for passive 3D and active 3D displays | 2. 3D format conversion: Convert 3D input signal into Side by Side, Top/Bottom and frame sequential output signal for passive 3D and active 3D displays. | 2. 3D format conversion: Convert 3D input signal into Side by Side, Top/Bottom and frame sequential output signal for passive 3D and active 3D displays | 2. 3D format conversion: Convert 3D input signal into Side by Side, Top/Bottom and frame sequential output signal for passive 3D and active 3D displays. |